using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Items
{
	public class MechanicalLifeManual : Item
	{
        public override int LabelNumber
        {
            get { return 1112874;} // Mechanical Life Manual
        }

		[Constructable]
		public MechanicalLifeManual() : base( 0xFBE )
		{
			Weight = 2.0;
		}

        public MechanicalLifeManual(Serial serial) : base(serial)
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}

		public override void OnDoubleClick( Mobile from )
		{
			PlayerMobile pm = from as PlayerMobile;

			if ( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
			else if ( pm == null || from.Skills[SkillName.Tinkering].Base < 100.0 )
			{
				pm.SendLocalizedMessage( 1112255 ); // Only a Grandmaster Tinker can learn from this Manual.
			}
			else if ( pm.MechanicalLife )
			{
				pm.SendLocalizedMessage( 1080066 ); // You have already learned this information.
			}
			else
			{
				pm.MechanicalLife = true;
				pm.SendLocalizedMessage( 1112942 ); // You have learned how to build mechanical companions.
				Delete();
			}
		}
	}
}